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Any update about Eyeland 2?

No update - It's taking longer than expected.

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Beautiful game – bought on catalog. Would it be possible to add a list-mode icon to the game please? It's a shame to have such a good game missing that polished touch on the latest firmware.

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thank you! glad you liked it - YES, the list icon on the TO DO list - but there are a few things ahead of it. 

how do you add a list icon to a pulp game?

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Wonderful game! It makes great use of the constraints of the platform. It’s clever, funny, odd, and well designed. I do hope the next Eyeland has a save or chapter system, though, so that I’m not worried about losing progress if I have to put my Playdate down.

Thank you! i'm glad you enjoyed it and YES,, Eyeland 2 will have an autosaving mechanism! :)

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This game is stunning. When is the upcoming release?

thank you - i'm glad you liked it. E2 is in the works, but taking longer than i thought - i was really pushing to have it done before the end of this winter, but it looks like that won't be the case ... stay tuned! ;) 

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What a beautiful game :’)

Thank you! Thanks for playing! 

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Truly adored this! It’s one of my favourite Playdate games, an outstanding 1hr spent, not a minute wasted! 

thanks! i'm glad you liked it!

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game was super fun! Can’t wait to see what you create next! 

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thank you! there IS something in the works !

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10/10

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Fantastic game.  As others have said, you've nailed a special atmosphere, evocative, drawing the player in.  Bravo.

Thank you! thanks for playing!

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Such an amazing game ! The athmosphere is bar none ! I especially love all the little touches, how much visual feedback the game gives to your actions. So, so cool! I am really hyped for the announcement of Eyeland 2 ! I'm hoping there will be some optional content in the second one to encourage replayability :D!

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THANK YOU for these comments. i'm glad you liked E1 and and are excited for E2. it's been fun building it. MAKING a game is very much like PLAYING a game - lots to figure out. and thank you for the suggestion, i am working on a way to make the game a bit more non-linear.

Viewing most recent comments 1 to 11 of 71 · Next page · Last page